About this card
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light." You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
The passcode identifies the card, not one physical printing. Also check set code, rarity, edition, language and condition.
Raw TCG restriction recorded in the catalogue on Nov 4, 2026. This does not establish current tournament legality.